While working for Digital Society School in Amsterdam, I've developed this project in collaboration with the Amsterdam School of International Business and DLO Innovatiepartners. It weaves a narrative that invites participants to unravel a mystery intricately interwoven with educational puzzles, fostering a hands-on understanding of entrepreneurship.
Now in the digital era, EdTech, and especially virtual reality (VR) is creating a new direction in education. VR has already been quite widely used as a means of training in sectors such as medicine and engineering, but there are significant opportunities for its use in education as well. VR Learning brings numerous advantages: it provides visual learning, safe space, and distance learning, increasing the scope and accessibility of education. The need for this kind of learning approach became stronger during the pandemic and it will only become increasingly relevant and urgent to build an appropriate hybrid and asynchronous learning process.
This project was designed to be a lightweight web-based platform and was created using Spoke by Mozilla Hubs. All assets were designed using Autodesk Fusion360 and Blender3D.
Escape rooms took the entertainment sector by storm, and now there are more than 1000 escape rooms in the Netherlands. This project aims to join this curve of digital transformation and help shape the future of education!

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